So, there are still some major bugs with getting the phones to work and actually communicate with processing. I have put together a simulation sketch of what the game WILL look like (for the most part) when it's done though.
http://acsweb.ucsd.edu/~aashie/MissileCommand/MCSimulationFinal/applet/
The object collision wont be accurate until we get processing communicating with the phones to give live/dead status but otherwise gameplay will be similar to this.
For presentation purposes, to control the missiles you use the arrows. The d key detonates the missiles. The mouse controls the bases, clicking the mouse causes them to detonate.
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