https://www.facebook.com/video/video.php?v=1907886903497
Let it be known, iMovie and I, are not friends.
Missile Command
You'll play Missile Command like never before.
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Tuesday, March 15, 2011
Saturday, March 12, 2011
Simulation
So, there are still some major bugs with getting the phones to work and actually communicate with processing. I have put together a simulation sketch of what the game WILL look like (for the most part) when it's done though.
http://acsweb.ucsd.edu/~aashie/MissileCommand/MCSimulationFinal/applet/
The object collision wont be accurate until we get processing communicating with the phones to give live/dead status but otherwise gameplay will be similar to this.
For presentation purposes, to control the missiles you use the arrows. The d key detonates the missiles. The mouse controls the bases, clicking the mouse causes them to detonate.
http://acsweb.ucsd.edu/~aashie/MissileCommand/MCSimulationFinal/applet/
The object collision wont be accurate until we get processing communicating with the phones to give live/dead status but otherwise gameplay will be similar to this.
For presentation purposes, to control the missiles you use the arrows. The d key detonates the missiles. The mouse controls the bases, clicking the mouse causes them to detonate.
Friday, March 4, 2011
Documentation
So, I found a friend who can document our beta testing! Hopefully we'll be done and ready to test by next weekend so I can get her to film our project in action!
Wednesday, March 2, 2011
Woo login
So blogspot hasn't been letting me log in, pretty much since the last time I posted and I have no idea why.
Anyway, Nadia has been working on trying to get the phones to cooperate. It's frustrating. We're having to move things back but it's going to get finished. We're just going to need to move the actual game to later on in the year, closer to the Best of ICAM show. In the mean time I've been working on the score system. I wont be able to actually implement it until we get the phones working and object collision works a little better, but it's definitely going well. I'm going to try to get object collision going this week if at all possible. I've been working on it for weeks, but I think I might have a new idea that could actually work.
Here's to hoping. :D
Anyway, Nadia has been working on trying to get the phones to cooperate. It's frustrating. We're having to move things back but it's going to get finished. We're just going to need to move the actual game to later on in the year, closer to the Best of ICAM show. In the mean time I've been working on the score system. I wont be able to actually implement it until we get the phones working and object collision works a little better, but it's definitely going well. I'm going to try to get object collision going this week if at all possible. I've been working on it for weeks, but I think I might have a new idea that could actually work.
Here's to hoping. :D
Monday, February 7, 2011
Visual Interface Prototype
So I've been working with processing and this is what I've come up with so far. To use this, you need to use the mouse to move around and click to detonate. Later the mouse will be swapped out with values from the GPS. This is still only showing one side of the game. I still need to look into object collision to get the base under attack to realize whether or not it's been hit and respond accordingly and add in some score system.
http://acsweb.ucsd.edu/~aashie/MissileCommand/MissileCommand/applet/
http://acsweb.ucsd.edu/~aashie/MissileCommand/MissileCommand/applet/
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